The rumors now became true: Sony's working on virtual reality. The hardware is called "Project Morpheus" and it's headed to the PlayStation 4. The headset is two pieced, a closed display and what looks like a PlayStation Move sensor built in. SCE Worldwide Studios head Shuhei Yoshida unveiled it on-stage today about an hour ago at GDC 2014; he said the "prototype" is "by no means final." It's the culmination of over three years of work, As seen above, a subtle PlayStation-themed blue light is emitted by Morpheus. A single wire can be seen exiting the unit on-stage; it's unclear how the device will work with consoles. Sony's clearly drinking the VR Kool-Aid. The headset got a 1080p display and just over a 90 degree field of view. There's positional head tracking, 1000HZ refresh rate, a 3-meter working volume with full 360 degree tracking -- it looks like anyone who wants to use Morpheus needs the PS4 camera. In terms of sound, the device has "true spatial sound" using binaural audio -(A Good One). It's also apparently "highly adjustable" and support custom headphones if you'd prefer your own audio choice .
PlayStation R&D engineer Richard Marks dug into the nitty gritty a bit: he said Morpheus needs a high-resolution, high-quality screen ("no problem," he quipped), great sound (SCE is developing binaural tech to produce sound, incorporating that into the experience), tracking (he pointed out that the PS4 camera is "almost custom-built for VR"), and control (Sony's sticking with DualShocks, cameras and Move, apparently).
Marks finished with a plea to devs to create content for Project Morpheus, "which is why we're announcing this at GDC." Sony's already working with a handful of devs, including Epic Games and Crytek. We expect it won't be too long before the large world of game devs jumps in.
Stay Tuned for more...
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